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Lords of Madness: The Book of Aberrations (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
By Richard BakerJames JacobsSteve Winter ( Wizards of the Coast )
Release Date: 2005-05-06
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List Price: $34.95
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Product Description
An art-filled sourcebook about aberrations in the D&D world.

Lords of Madness: The Book of Aberrations takes a comprehensive look at the most bizarre monsters of the D&D world, and the heroes who fight them. It provides detailed information about beholders, mind flayers, aboleths, and other popular aberrations, while also introducing several new aberrations. In addition, this book provides new rules, feats, tactics, spells, and equipment for characters that hunt aberrations. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting creatures of this type. The book itself features a prestige format, with heavy use of art throughout and a full-painted cover.

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Product Reviews:
  Good reference, but better ones for 2nd Edition exist ( go_for_the_eyes_boo )
If you're a long-time fan of the Dungeons and Dragons saga, you know that mind flayers and beholders go all the way back to 1st edition rules. This book had some excellent artwork and background information, but as with the other 3rd edition supplements, the authors get buried in side-monsters, feats and so forth. I truly regret that they didn't get Jonathan Wayshak to do some of the art; his work in a Dragon magazine issue 2 years ago (oddly enough, also for insanity-related topics) was amazing and perfectly suited for this volume.

Was it a decent supplement compared to others? I think so, which is why I rated it as such. I will say that if you are a fan of 2nd Edition D&D, you will get that a good amount of this information was distilled from the "I, Tyrant" and "Illithiad" supplements, both of which went into great detail regarding beholderkin and mind flayers, respectively. Check out online used booksellers or Amazon to see if you can find them, as they have much more content and less of the 3rd-edition ruleset stuff interfering with the content.
  Horrifying alien usurpers from beyond time and space! 
I had read this book more than a year ago (this was before I bought it), and my initial hunger was on the Illithids: Brain-eatting super-intellects from the far future. Their society, their behavious, their mindsets. All of which was pretty much mentally fufilled and sated.

Then, when I had finally read the whole book, I devled deeper still. Information of the Aboleths: Enormous, prehistoric slimy monsters who rule the wet recesses of the Underdark with inscrutable complex minds, mentally-crushing psionic powers, and debilitating slime. Beholders: Gluttonous and borderline insane monsters with an affinity to magic, and inbred xenophobic hatred toward all but the individual Beholder. Mind Flayers, or Illithids: Octopus-faced hivemind beings with cold, calculating minds, and affinities for magic, psionics, and a hunger for intelligent brains to survive. Neogi: Pilfering spiderlike creeps who make their quota through slave labour and trade. The Grell: Intelligent predators from a parallel dimension with great skill in alien alchemy. And the Tsochari (newcomers to the D&D universe): Worm-like body snatchers from another planet with a fanatical intent to spread the word of their giant worm master, Mak-Thuum-Ngatha.

Each Abberation is gone into useful detail for the DM and the player alike. This book also goes into revised monsters from ealier D&D books (like the Beholderkin, the Illithidae and Illithiad, and a revision of the Psurlons), as well as some new, terrifying and maddening beasts (Hound of the Gloom, Half-Farspawn... my fave, Pseudonatural creatures, Shabboath Golems, and the Zeugalak, to name a few). Also some new feats (regular and Aberrant. Aberrant Feats physicall change your character and add some bonuses here and there), and Prestige Classes to fight, or aid the Aberration menace (Abolisher, Keeper of the Cerulean Sign, Fleshwarper, Darkrunner, the Sanctified Mind, and the Topaz Guardian).

For those not afraid to plumb the depths to know things to impress, or simply scare your D&D buddies with some impressive work, DO get this book. I fully recommend it.
  Focus in on Aberrations ( lauragoof )
As a DM in an on-going D&D campaign featuring Epic Characters, it can be difficult (to say the least) to challage my group. But this book suceeds by diving into the mysterious creatures that live in the darkest caves of the Underdark. Once you lure your group into the innocuous looking dungeon, slam the door behind them and lead them deeper into the Underdark. Once there, they can be haunted by Aberrations that are the stuff of nightmares. This books goes deep in to the backgrounds of all the favorites, including Illithids, the decendents of the Gith and much more. It will be easy to create a wicked adventure for your group with this book. And it will be fun.
  A celebration of aberrations. 
This is everything that you wanted to know about Illithiads and all of the really weird races in the Underdark, an excellent source and a fun read. I would have liked to see more about the Mind Flayer/Gith history, but that might be better suited to a tome that focuses on the Githyanki and Githzerai races.
  Good solid D&D reference book ( patrickcurtin )
This book is a must for the DM who is a fan of horror, especially the H.P. Lovecraft type of horror. Treating monsters like Beholders, Aboleths and Mind Flayers in detail gives an imaginative DM literally dozens of adventure hooks. The sample lairs are a great help for those who don't have acres of time as well. I was especially happy to see a few passing references to both Planescape and Spelljammer campaign settings (go Neogi!) giving me hope that one day these will be updated and re-released (any developers reading this I am ready to buy it all...just put it out!).
I will say that it is a very specialized supplement, so if you are a core, no frills DM this might not be for you. You certainly don't need it to run an excellent game. For those of us who revel in the mood of horror as a party stumbles upon the unearthly lair of a Mind Flayer or are captured and come up on the Neogi's slave block, this is the book for you.
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