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Book of Exalted Deeds (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) By James WyattDarrin DraderChristopher Perkins ( Wizards of the Coast )
Release Date: 2003-10-29
Average Customer Rating:
List Price: $32.95
Price: $21.75 Eligible for FREE Super Saver Shipping on orders over $25.
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Product Description
Strike Down Evil with the Sword of Enlightenment
“Only those who are pure in word, thought, and deed may look upon the knowledge gathered within this blessed tome. For the blinding truths inscribed within offer nothing but redemption or destruction for the wicked. May these consecrated pages forever illuminate the paths of the righteous.”
-- Raziel the Crusader, ruler of the Platinum Heaven
As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum.
Included are new exalted feats, prestige classes, races, spells, magic items, and descriptions and statistics for a host of creatures and celestial paragons to ally with virtuous characters. The Book of Exalted Deeds also provides descriptions and statistics for a host of creatures and celestial paragons to ally with virtuous characters.
Book of Exalted Deeds is the second title in the line of Dungeons & Dragons products specifically aimed at a mature audience.
To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player’s Handbook.
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The White that comes to Save the day ( lauragoof )
I bought the Evil book first and unfortunately, this book is not as wickely clever as that one. But it needs to be written, becuase this is the dawn to evil's night, both sides must be equal. It is a great supplement for an Evil campaign, which I ran for over a year. The "bad guys" were all the paladins and high Preists of good. But once we went back to the usual type of good/neutral campaign, this book came back out and some pc's willingly wanted to become exhalted. It is well worth your money. Great prestige classes and feats are included in this.
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Grab your Holy Avenger and roll initiative! ( baruch_vampire_lord )
This book is an extremely in depth look at how to play good characters. The maturity warning is unwarrented, I believe, because the only thing it does that is mature is cover topics such as good vs evil and how to be a good PC. The content is not innapropriate mature, more like difficult to understand mature. It is the excellent guideline for being a goodguy, and I would almost require it as a rulebook for anyone who treads the Lawful Good path.
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Sad ( my_lee )
I found this book to be more or less devoid of useful or interesting material, with two exceptions. I liked some of the feats presented in the book and I liked the section on creating immortals. The rest of the book was fluff, useless, a waste of space. The book tries to explain goodness to players, all of which know what it means to be good anyway. It presents a whole mess of groupings of deities which anyone could make up on their own, which is basically the way Wizards of the coast present everything divine. Instead of giving 7000 examples of divine beings, why not give us a book about how to build them, details of how divine beings interact, create, and how they fit into the cosmos? Anyone DM truly worth his salt makes all his own stuff up anyway rather than using the junk in books like this and the Manual of the Planes. Spend money on something else like Heroes of Battle, a much better book and more useable.
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Awesome book ( sirevil )
Has good, balanced classes and pretige classes to add to the library of DnD. New items are useful and goes into plenty of detail about using an Exalted character. Excellent addition to any collection of DnD books.
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I'm Not a Hater ( nero422 )
But this book is lame. Especially compared to its companion piece, the Book of Vile Deeds. Vile Deeds was cool--it had crazy pictures, an interesting musing on the nature of good and evil [before whole heartedly abandoning that line of reasoning and presenting such morally ambiguous figures as the "Cancer Mage"], and some really evil stuff to throw at your PCs.
This book... well... it has a great cover. No seriously, it's really neet to look at.
The inside art isn't very attractive. Most of the add-ons are like "if your characters become extra special good, they are just so swell! Let's make everything holy or something like that!" The prestige classes aren't very inspiring either. And it's not really clear [although Vile Deeds wasn't either] about how a non-god figure is more powerful and important than a god figure? I guess it's one of those DnD continuity issues that you just have to grin and bear... or create your own setting!
overall, not really worth your time.
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