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Second Life: The Official Guide
By Michael RymaszewskiWagner James AuMark WallaceCatherine WintersCory OndrejkaBenjamin Batstone-Cunningham ( Sybex )
Release Date: 2006-11-06
Average Customer Rating:
List Price: $34.99
Price: $20.99
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Product Description
Second Life: The Official Guide is the perfect book for anyone interested in Linden Labs fascinating Second Life metaverse. This book explores in detail every aspect of Second Lifes rich and multilayered virtual world, explains how it works, and offers a wealth of information and practical advice for all Second Life residents. 

The first part of the book, Getting a Second Life, acquaints potential and new players with the Second Life world. It describes the metaverses geography as well as its society, explaining the written and unwritten rules.

The second part, Living a Second Life, deals with the practical and economic aspects of Second Life: creating and customizing an avatar, building objects, scripting, and making money.

The third part of the book, Success in Second Life, discusses ways to enjoy Second Life more. This section includes profiles of successful Second Life residents, discusses fascinating in-world events, and examines how some are using Second Life for business, training, and other purposes.

The book closes with a glossary as well as quick-reference and additional-resources appendices.

The accompanying CD-ROM features special animations, character templates, and textures created by Linden Lab exclusively for this book. The disc also guides new users through installation and includes a code that grants a special object their first time entering the metaverse.

Amazon.com
Since "opening" in 2003, Second Life has become an explosive worldwide phenomenon, inhabited by over 5 million virtual residents by 2007. Hit the digital ground running with Second Life: The Official Guide, the ultimate travel reference to this exciting new "metaverse." Get all the information you'll need to create your avatar, navigate the landscape, and build your in-World business to produce real-world profits.

Download Second Life character trading cards (.pdf)
Second Life Trading Cards
More images from Second Life (click for larger image)
Armord Help Island Island
Kurt Vonnegut Moth Temple Space Portal Alpha

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Product Reviews:
  Free guide to Second Life ( regis_b )
I think this book is great for learning the basics, for understanding how Second Life works, and for gaining a flavour of what awaits you.

But, as is often pointed out, such guides are very quickly out of date. And what it doesn't give you, is a real insight into what really goes on every day in-world.

For this, you need to check out the free guide to Second Life, The AvaStar (www.the-avastar.com). It's an online newspaper covering the news, business, fashion, travel, entertainment and events of the virtual world, and every week publishes a 'Guide to...' feature, focusing on the best places to go in-world.

If you read through the paper once, you'll immediately gain an excellent understanding as to what is going on in the world. (All the back issues are available to download for free at the website).

Good luck and have fun!


  Good starter 
Very good starter book for the absolute newbie. Really helps to get on and start having fun.
  second life ( lainey17 )
Sure, sure, second life - what is that? Well, take it from someone older than 21 by many years, this is the best game around! Thanks to my daughter and son-in-law, I can shop, dance, party, meet new friends, and never leave my home! Check out this great addition to the Second Life Scene.
  A Beginner's Guide to Second Life 
Book was what it was advertised to be. Full of easy to understand instructions. Excellent buy.
  Second Life, the Cadillac of VR Sites. ( forresthorn )
Like Second Life itself, this book gives you the basics and then expects you to find someone willing to explain the rest. Although the book glosses over the details, it is still a very good place to start finding your way around the often bewildering world of SL. I found the chapters on "A Cultural Timeline," and "The Future and Impact of Second Life" to be of particular interest.

All in all? A good, basic introduction.
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