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Races of the Dragon (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) By Gwendolyn F.M KestrelJennifer Clarke WilkesKolja Raven Liquette ( Wizards of the Coast )
Release Date: 2006-01-17
Average Customer Rating:
List Price: $29.95
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Product Description
The Blood of Dragons Flows through Your Veins
In ages past, dragons ruled supreme. Now their distant scions, the races and individuals who carry their blood, live among the great empires of the world, where they forge their own glorious legacies. You can be among them. Embrace your draconic heritage, and the spoils of the world can be yours!
This supplement for the D&D® game provides detailed information on the psychology, society, culture, behavior, religion, and folklore of the dragonblooded races, including kobolds and half-dragons. This book introduces two new player character races: the dragonborn (existing characters reborn in a new draconic form to combat and destroy the spawn of Tiamat) and the spellscales (artistic, philosophical beings with a penchant for sorcery and a thirst for new experiences). It also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns involving dragonblooded races.
For use with these Dungeons & Dragons® core books Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™
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The Complete Book of Kobolds
First off, the Spellscales were a OK idea that went bellyup. The feats and spells almost completely geared towards sorcerers, and the Prestige Classes were uninspired. Slightly pricy, as well. All the book's faults would give it two stars - if I bought the book on these alone.
But I didn't buy this book for the feats or the Prestige Classes. Fourth Edition is coming out, and all the rules in this book will be obsolete. So I bought it for the descriptions and depictions of the races.
Specifically, I bought it for the Kobolds, and through them the book is redeemed. Their culture and psychology is explored and their propensity for evil examined. They aren't just Lawful Evil because they're monsters; they're Lawful Evil because they've decided to fight back against their oppressors - with trap and spear. The Kobold society, history and life are detailed here - who knew they shed? After reading it, I wanted to play as a Kobold. My only complaint with the section on them is that it is far too short - only 18 pages of Kobold delightfulness.
There are a few other highlights as well - the Dragon-Descended are very interesting. In 3.5 a Draconic Kobold both negates a lot of his racial penalties and plays right into them being related to the Dragons. The Dragonborn are more interesting then other reviewers give them for, though they could use a little tweaking flavor-wise. For those who will still be playing 3.5 the Dracolexi and Dragon Devotee Prestige Classes are interesting.
In short, if you don't love Kobolds or Half-Dragons, don't buy this book. You won't enjoy it at all. Buy something else. If you do love Kobolds and Half-Dragons, stop reading this review and BUY IT NOW!
Long live the Dragon!
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Dragons rock!
What can I say, after reviewing this I gained a whole new respect for kobolds! Lots of good information about various dragon races and their psychology. Plus, I loved the new "Dragonborn" race.
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Kobolds get some culture ( qaghan )
The highlight in this work is the nice elaboration of kobold culture. It helps show why the scaly, little munchkins are so interesting.
The rest of the book is fairly lackluster.
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A new look on kobolds
This is a great supplement on dragonic characters. While not too impressed with the spellscales and reborn dragon like creatures, I really enjoyed the handling of kobolds and their options. All in all, if you are an avid collector like me you will want this book for your collection. If you are not avid, then I would suggest hoarding your money :)
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Give this book a courtesy flush
Remember how freakin' cool Lords of Madness was? The aboleth, the illithids, the FLESHWARPER? Even had "Innsmouth look"-style feats, so you could get your Call of Cthulu on with your 7th level druid what with the tentacles and the pseudonatural wild shape and all! MAN, it was COOL! Well, I felt great about finally getting Races of the Dragon, all hoping it would be half as awesome as Libris Mortis or Complete Adventurer and everything.... And... about half-way through this book I felt like I had just found a turd in my green salad.
Everything magical is devoted to the Sword-of-Shanarra ripoff sorceror class, (and not a thing for wizards, HELLO???), the fleshgrafting rules contradict the rules in EVERY other book with Flesh grafting (Fiend Folio, Libris Mortis and Lords of Madness if you're counting), and the new races are just plain STUPID. And I do mean STUPID: "Hey, look at me, I'm a 'spellscale,' I LOOK like a freackin' purple elf with some painted junk on my face." But you know, for those of you who always wanted to play a kobold, now you get your shot, 'cause hey, they rack up in here, man, let me tell you. Oh yeah, and the art's not worth much, either. Don't even bother with the feats, they reek, too; MAYBE the spellcaster tactical feat that lets you do the really obvious "This time for sure!" spell-casting to hit a critter or overcome SR. It doesn't take a whole lotta brainpower to make the sorceror even dumber, and they did that much right.
One good thing, an EXCELLENT thing, in fact: 7 new Power Word Spells. Of course, there are problems here, too. "Power Word: Pain" is, technically speaking, broken as hell: 1st level wizard spell that does 1d6 + 1d6 / round to one target; up to 4d4 rounds depending on current HP much like all Power Word spells. That's only first level if the damage is nonlethal, buddy; 2nd or 3rd at least.
I'll let people take any of them, though, if they also spend spell slots on "Mighty Wallop" and "Greater Mighty Wallop", though -- I kid you not there are spells with those names in there. If you can cast either of them without laughing, you DESERVE "Power Word: Maladroit", too. I guess these guys wanted to make up for the purple painted elves by using a fancy word for "Clumsy." All in all, the weakest effort I've seen out of WotC so far, even worse than Weapons of Legacy. If you want to spend money on a D&D book, get Lords of Madness or Sandstorm, instead.
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