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Lords of Madness: The Book of Aberrations (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) By Richard BakerJames JacobsSteve Winter ( Wizards of the Coast )
Release Date: 2005-05-06
Average Customer Rating:
List Price: $34.95
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Product Description
An art-filled sourcebook about aberrations in the D&D world.
Codex Anathema: The Book of Aberrations takes a comprehensive look at the most bizarre monsters of the D&D world, and the heroes who fight them. It provides detailed information about beholders, mind flayers, aboleths, and other popular aberrations, while also introducing several new aberrations. In addition, this book provides new rules, feats, tactics, spells, and equipment for characters that hunt aberrations. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting creatures of this type. The book itself features a prestige format, with heavy use of art throughout and a full-painted cover.
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True Lovecraft
This book is totally in the flavor of H.P. Lovecraft books, except that it is for a fantasy genre. It is truly awesome and I love owning it. I prefer to use it only on rare occassions to maximize the true horrors of what the party encounters and to keep it fresh.
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Aberrations to your game
Great book! Like the Draconomicon, Libris Mortis and the Fiendish Codexes, this book give you a deeper view of the weird world of aberrations. The most important aberrations have their own chapters, where you can get their phisiology, habitat, sociology and many other aspects to improve your game. The illustrations are great. We have a chapter with new monster and nasty variants of the old ones. The great thing about this book is that the most part of its material is descretive text, so you can use all the concepts in your new 4ed. table!
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More detail on popular monsters
If you want all the gruesome details to flesh out Aboleths, Beholders, Mind Flayers, Neogi, Grell, and Tsochars, this is your book. Also a lot more cool monsters and Aberration hunter specifics.
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Good reference, but better ones for 2nd Edition exist ( go_for_the_eyes_boo )
If you're a long-time fan of the Dungeons and Dragons saga, you know that mind flayers and beholders go all the way back to 1st edition rules. This book had some excellent artwork and background information, but as with the other 3rd edition supplements, the authors get buried in side-monsters, feats and so forth. I truly regret that they didn't get Jonathan Wayshak to do some of the art; his work in a Dragon magazine issue 2 years ago (oddly enough, also for insanity-related topics) was amazing and perfectly suited for this volume.
Was it a decent supplement compared to others? I think so, which is why I rated it as such. I will say that if you are a fan of 2nd Edition D&D, you will get that a good amount of this information was distilled from the "I, Tyrant" and "Illithiad" supplements, both of which went into great detail regarding beholderkin and mind flayers, respectively. Check out online used booksellers or Amazon to see if you can find them, as they have much more content and less of the 3rd-edition ruleset stuff interfering with the content.
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Horrifying alien usurpers from beyond time and space!
I had read this book more than a year ago (this was before I bought it), and my initial hunger was on the Illithids: Brain-eatting super-intellects from the far future. Their society, their behavious, their mindsets. All of which was pretty much mentally fufilled and sated.
Then, when I had finally read the whole book, I devled deeper still. Information of the Aboleths: Enormous, prehistoric slimy monsters who rule the wet recesses of the Underdark with inscrutable complex minds, mentally-crushing psionic powers, and debilitating slime. Beholders: Gluttonous and borderline insane monsters with an affinity to magic, and inbred xenophobic hatred toward all but the individual Beholder. Mind Flayers, or Illithids: Octopus-faced hivemind beings with cold, calculating minds, and affinities for magic, psionics, and a hunger for intelligent brains to survive. Neogi: Pilfering spiderlike creeps who make their quota through slave labour and trade. The Grell: Intelligent predators from a parallel dimension with great skill in alien alchemy. And the Tsochari (newcomers to the D&D universe): Worm-like body snatchers from another planet with a fanatical intent to spread the word of their giant worm master, Mak-Thuum-Ngatha.
Each Abberation is gone into useful detail for the DM and the player alike. This book also goes into revised monsters from ealier D&D books (like the Beholderkin, the Illithidae and Illithiad, and a revision of the Psurlons), as well as some new, terrifying and maddening beasts (Hound of the Gloom, Half-Farspawn... my fave, Pseudonatural creatures, Shabboath Golems, and the Zeugalak, to name a few). Also some new feats (regular and Aberrant. Aberrant Feats physicall change your character and add some bonuses here and there), and Prestige Classes to fight, or aid the Aberration menace (Abolisher, Keeper of the Cerulean Sign, Fleshwarper, Darkrunner, the Sanctified Mind, and the Topaz Guardian).
For those not afraid to plumb the depths to know things to impress, or simply scare your D&D buddies with some impressive work, DO get this book. I fully recommend it.
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