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Deities and Demigods (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement) By Rich RedmanJames WyattSkip Williams ( Wizards of the Coast )
Release Date: 2002-04
Average Customer Rating:
List Price: $29.95
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Product Description
Source of All Divine Power
The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes.
This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for over seventy gods from four fully detailed pantheons. Along with suggestions for creating your own gods, Deities and Demigods also includes information on advancing characters to godhood.
To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
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Almost 5 stars, a great supplement for D&D ( azraelart )
This is a great addition to any DM's (Dungeon Master's) collection of resource books. Heck, even the players can hang on to a copy of this valuable tome for their own use. Here is what it entails and how it can be useful for role-playing in the d20 environment.
There are listings for an entire pantheon of deities created specifically for D&D (though they can be easily adapted to any d20 system). This way, the players need not be consigned to the deities already existent in our myths and legends. However, if you want to carry on in that vein, then you are also well-equipped to do so.
There are entries and stats for the following pantheons: D&D (an orginial creation), Norse (Thor, Odin, etc.), Egyptian (Isis, Osiris, Horus, etc.), Greek (Zeus, Hera, Ares, etc.) and a few other random and not-so-random offerings. Also helpful is a section on creating your own deities and even one on how to battle them.
What did disappoint me, though, was the lack of the Lovecraftian deities, the Elder Gods, that was actually printed in the orginial AD&D supplement years ago. I suppose that's a bit of nostalgia showing through, but I feel they could have truly given those entries a great treatment in the new environment. Also, I felt the supplementary sections could have been fleshed out just a bit more. Still, overall, this is a great addition to any d20 RPG that wants to incorporate deities, religion, avatars, demigods, and the like.
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Good Book, But Not v3.5 (If You Care) ( god__of__thunder )
This is a really good book if you want to know some background/details on many different D&D deities of many different pantheons. However, I only gave the book 4 stars because it is pre-version 3.5, so you will have a little work to do if you want to use any of the deities' game stats. This is only a small problem that can be fixed, and the flavor it can add to your game makes the book worth it in my opinion. Also, the section on creating deities, while not v3.5 friendly without some changes, is also very useful.
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Not useful. ( graveyardscom )
I had high expectations for the third edition - one would expect that with the third major release, they'd get it right. Sadly, this book is even weaker than the previous releases - it contains fewer pantheons than ever, because of all the nonessential padding given to each entry.
The vast majority of the book consists of statistics for each of the gods profiled. Much space is given to the feats, spell-like abilities, and combat statistics of these ultra-powerful beings - things that will almost never be used in actual gameplay or character building.
Does it matter which "feats" Hermes has? Does it matter which weapons Loki is proficient in? Does anyone care how many attacks per round Osiris has, or what Athena's Constitution score is? Unless you're playing a overpowered "munchkin" campaign, the answer is no; but more than three quarters of each deity's description consists of this sort of useless fluff.
It would have been far better for Wizards to have devoted the space to content that can be used to add flavour to a campaign where these gods are worshipped. There should have been more material about various clerical orders that serve each of these beings, perhaps including rival churches of the same god with long-standing historical grudges (just as there are within Christianity or Islam). They could have given us more information on the history of these gods and the relationships between them - the story of how Odin lost his eye is far more interesting than the list of spells he can cast.
I recommend against buying this book, for players or DMs. Instead, buy any book on mythology, and adapt the ideas therein to the D&D system.
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this is a good book
this book has my favs.they inculde:
bahamut,lolth,garl,timat,nerull,and wee jas .(I first heard bahamut can hold his breath.)
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One of the best DnD Resource books ( sirevil )
If you wish to put Deities into a campaign that you're running, this is the best book to use to do it with.
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